蔡显奇, 王晓松, 李玮. 一种室内弱纹理环境下的视觉SLAM算法[J]. 机器人, 2024, 46(3): 284-293, 304. DOI: 10.13973/j.cnki.robot.230253
引用本文: 蔡显奇, 王晓松, 李玮. 一种室内弱纹理环境下的视觉SLAM算法[J]. 机器人, 2024, 46(3): 284-293, 304. DOI: 10.13973/j.cnki.robot.230253
CAI Xianqi, WANG Xiaosong, LI Wei. A Visual SLAM Algorithm in Indoor Weak Texture Environment[J]. ROBOT, 2024, 46(3): 284-293, 304. DOI: 10.13973/j.cnki.robot.230253
Citation: CAI Xianqi, WANG Xiaosong, LI Wei. A Visual SLAM Algorithm in Indoor Weak Texture Environment[J]. ROBOT, 2024, 46(3): 284-293, 304. DOI: 10.13973/j.cnki.robot.230253

一种室内弱纹理环境下的视觉SLAM算法

A Visual SLAM Algorithm in Indoor Weak Texture Environment

  • 摘要: 针对室内机器人在弱纹理环境下视觉SLAM(同步定位与地图构建)不鲁棒、不精确的问题, 提出一种视觉惯性SLAM优化算法。首先, 利用基于注意力机制的深度学习模块直接对相邻两帧图像进行特征匹配, 结合传统特征检测方法, 解决无法提取足够特征点的问题; 其次, 建立相机深度置信模型, 在计算相机帧间位姿变换关系前, 引入空间点的深度置信概率来减小远距离特征的漂移误差; 最后, 将参与后端优化的所有匹配特征点的深度置信度作为动态鲁棒核函数的分段阈值, 优化传统光束平差法, 协调整体运动轨迹。实际场景实验表明, 该算法在弱纹理环境下有明显的鲁棒性, 相较于VINS-RGBD算法, 该算法的绝对轨迹误差降低了50.38%, 相对轨迹误差降低了85.75%。

     

    Abstract: A visual-inertial SLAM (simultaneous localization and mapping) optimization algorithm is proposed to address the problem that visual SLAM is not robust and accurate for indoor robots in weak texture environment. Firstly, the deep learning module based on the attention mechanism is used to directly match features between two adjacent frames, and then the traditional feature detection methods are adopted to solve the problem that enough feature points can't be extracted. Secondly, a camera depth confidence model is established to reduce the drift error of long-distance features by introducing the depth confidence probability of the spatial points before calculating the inter-frame pose transformation of the camera. Finally, the deep confidence of all matched feature points involved in back-end optimization is used as the piecewise threshold of dynamic robust kernel function to optimize the traditional bundle adjustment and coordinate the overall motion trajectory. It is shown in real scene experiments that the proposed algorithm is significantly robust in weak texture environments. Compared with VINS-RGBD algorithm, the absolute trajectory error of the proposed algorithm is reduced by 50.38% and the relative trajectory error is reduced by 85.75%.

     

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